Animal

#App

Size

To Hit

Attacks

Damage

Pen

Range

Hits

Initiative

Armor

Behavior

Speed

Ape, Chimpanzee

2D10

35 kg

9

1 Bite, 2 Claw

1D6+1/1D6+2/1D6+2

Nil

S

15

6

Nil

F12/A5

5/15/30

Ape, Gorilla

2D10

180 kg

12

1 Bite, 2 Claw

1D6+2/2D6+1/2D6+1

Nil

S

55

5

Nil

F14/A5

5/15/30

Ape, Orangutan

1D3

90 kg

10

1 Bite, 2 Claw

1D6+1/1D6+2/1D6+2

Nil

S

25

5

Nil

F15/A4

5/10/25

Badger

1D2

20 kg

6

1 Bite

2D6-2

Nil

S

10

4

Nil

A8/F7

5/10/30

Bat

1D100

1 kg

2

1 Bite

1D6-3

Nil

S

1

6

Nil

F16/A2

6/20/60

Bear, Black

1

400 kg

12

1 Bite. 2 Claw

2D6/3D6/3D6

Nil

L

40

5

Nil

A7/F7

10/20/40

Bear, Brown/Grizzly

1

800 kg

12

1 Bite, 2 Claw

3D10/3D10/3D10

Nil/Nil/2

L

80

5

1

A7/F7

10/20/40

Bear, Polar

1

900 kg

12

1 Bite, 2 Claw

3D10/3D10/3D10

Nil/Nil/2

L

105

5

1

A7/F7

10/20/40

Bison

1D10

800 kg

8

1 Butt

3D6

Nil

S

60

5

1

F11/A7

10/20/40

Camel

1D6

135 kg

8

1 Bite

2D6+3

Nil

S

40

5

Nil

A7/F8

15/30/50

Cassowary

1D6-2

60 kg

12

1 Bite, 2 Claw

1D2/1D6+2/1D6+2

Nil/2/2

S

25

4

Nil

A14/F6

15/30/50

Cat, Wild

1D3

4 kg

7

     1 Bite, 2    Claw

1D2/1D2/1D2

Nil

S

2

6

Nil

F16/A4

15/20/60

Cattle, Wild

1D10

800 kg

4

1 Diving Blow

2D6

Nil

S

50

5

1

F11/A7

10/20/40

Cheetah

1D6+3

55 kg

8

1 Bite, 2 Claw

2D6-1/1D6-2 /1D6-2

Nil

S

40

7

Nil

As/Fs

15/40/80

Crocodile

1D2

300 kg

8

1 Bite or 1 Tail Slap

3D6 or 2D10+3

Nil

S

45

5

2

F11/A8

5/10/20

Dog, Wild

3D6

25 kg

6

1 Bite

1D6-2

Nil

S

6

5

Nil

Am/F7

15/30/60

Dog, Large Wild

3D6

40 kg

7

1 Bite

2D6-1

Nil

S

25

6

Nil

Am/F7

15/30/60

Donkey

1D6

200 kg

6

1 Bite

1D2

Nil

S

25

4

Nil

F12/A5

10/20/40

Eagle

1D3

9 kg

7

1 Bite, 2 Claw

1D6-2/1D3/1D3

Nil

S

10

7

Nil

A6/F12

10/20/80

Elephant

1D6

3200 kg

11

1 Trunk and 2 Stamps or 1 Gore

5D6-1/2D10+2/2D10+2 or 4D10

Nil or 1

L

165

4

1

F11/A7

10/20/30

Feral Pig (Juvenile)

1D6-2

50 kg

5

1 Gore

1D6

Nil

S

10

6

1

F15/A4

5/8/25

 

Feral Pig (Adult)

1D6-2

100 kg

7

1 Gore

2D6

Nil

S

20

6

1

F12/A7

6/10/30

Feral Pig (Large Adult)

1-2

150 kg

9

1 Gore

2D6+3

2

S

30

8

1

F10/A6

8/12/32

Feral Pig (Huge Adult)

1

250 kg

11

1 Gore

1D10+2

2

M

45

11

2

 

 

Feral Pig (“Hogzilla”)

1

300-400 kg

13-15

1 Gore

1D10+4 to 1D10+6

1

M

50-75

13

2-3

F8/A8

9/14/34-10/16/40

Fowl

2D10

1-6 kg

8

1, Various

1D6-2

Nil

S

1

7

Nil

F16/A2

6/20/80

Game

2D6

1-5 kg

2

1, Various

1D6-1

Nil

S

6

6

Nil

F18/A2

10/20/40

Grazer

2D6

60-100 kg

2

1, Various

1D6-1

Nil

S

20

6

Nil

F15/A7

10/20/60

Hawk

1D3

7

8

1 Bite, 2 Claw

1D6-3/1D2/1D2

Nil

S

8

7

Nil

A6/F12

10/20/80

Horse, Heavy

2D6

450 kg

7

2 Hooves

1D6+2

Nil

S

40

5

Nil

F14/A6

15/30/50

Horse, Light

2D6

400 kg

6

2 Hooves

1D6

Nil

S

35

6

Nil

F15/A5

15/30/60

Leopard/Cougar

1D2

55 kg

8

1 Bite, 2 Claw

2D6-1/1D6-1/1D6-1

Nil

S

50

6

Nil

As/Fs

15/25/45

Lion

1D10

200 kg

9

1 Bite, 2 Claw

2D6-1/ 2D6+1/2D6+1

2/Nil/Nil

S

50

6

Nil

As/Fs

10/20/40

Mule

2D6

200 kg

7

2 Hooves

1D10

Nil

S

40

4

Nil

F12/A5

10/20/40

Owl

1

7 kg

8

1 Claw

1D2

Nil

S

8

7

Nil

A6/F12

6/20/75

Pony

2D6

200 kg

6

1 Hoof

1D6-1

Nil

S

20

5

Nil

F15/A5

10/20/40

Porpoise/Dolphin

2D10

60 kg

7

1 Butt

1D10-1

Nil

S

20

7

Nil

F6/A4

10/40/80

Rat

10D10

1 kg

7

1 Bite

1D2

Nil

S

1

5

Nil

F15/A8

3/8/15

Raven

1

1 kg

7

2 Claw

1D2/1D2

Nil

S

1

7

Nil

F10/A12

6/20/40

Rhinoceros

1

1600 kg

12

1 Gore

5D6+3

1

L

120

4

1

F11/A7

6/15/30

Shark, Huge

1D6

200 kg

10

1 Bite

4D6

1

S

120

6

1

A12/F8

10/30/60

Shark, Large

1D6

120 kg

9

1 Bite

2D6+3

2

S

70

6

1

A11/F9

10/30/60

Shark, Medium

1D6

50 kg

7

1 Bite

1D6+1

Nil

S

30

5

Nil

A10/F10

10/30/60

Snake, Constrictor

1

25 kg

8

1 Bite, 1 Grapple

1D6/1D10

Nil

S

30

6

Nil

As/F16

5/10/20

Snake, Constrictor, Giant

1

90 kg

12

1 Bite, 1 Grapple

2D6+1/4D6+1

Nil

S

110

6

Nil

A12/F12

5/10/20

Snake, Viper

1

3 kg

8

1 Bite + Poison

1D2

Nil

S

1

7

Nil

A10/F10

5/10/15

Snake, Viper, Huge

1

15 kg

8

1 Bite + Poison

1D6-2

Nil

S

20

7

Nil

A10/F10

5/10/20

Tiger

1

200 kg

10

1 Bite, 2 Claw

3D6-1/3D6/3D6

2/Nil/Nil

S

70

6

Nil

As/Fs

10/20/40

Whale, Orca

1D10

2500 kg

11

1 Bite

5D6+3

Nil

S

135

5

2

A11/F12

10/30/50

Wolf

2D6

50 kg

7

1 Bite

1D6+1

Nil

S

25

6

Nil

Am/F7

15/30/60

Wolverine

1

35 kg

7

1 Bite, 2 Claw

1D6+1/1D6+2/1D6+2

2/Nil/Nil

S

45

7

1

A10/F6

10/20/30

 

NOTES

Ape, Chimpanzee: Chimpanzees have a climb speed of 25.  After the first successful claw attack, the claw attack becomes a grappling attack, causing controlling hits.  When the victim is controlled, rending damage of 1D6+1 occurs.

Ape, Gorilla: Gorillas have a climb speed of 30.  After the first successful claw attack, the claw attack becomes a grappling attack, causing controlling hits.  When the victim is controlled, rending damage of 1D6+2 occurs.

Ape, Orangutan: Orangutans have a climb speed of 40.  After the first successful claw attack, the claw attack becomes a grappling attack, causing controlling hits.  When the victim is controlled, rending damage of 1D6+1 occurs.

Badger: Badgers have a climbing speed of 15.

Bat: Last number in Speed column is flying speed.

Bears: Bears have the equivalent of Tracking at skill level 12.  After the first successful claw attack, the claw attack becomes a grappling attack, causing controlling hits and 1D6 to the chest in addition to normal damage.  When the victim is controlled, bites automatically hit.  Polar bears have a swim speed of 30.

Bison: An additional attack, a diving blow, may be made on the first phase of melee.  This represents trampling.

Boar: This animal may fight without penalty, even if severely or critically wounded.

Cassowary: Regarded as the most dangerous bird in the world, this animal may fight without penalty, even if severely or critically wounded.

Cattle, Wild: Attack is trampling.

Cheetah: An additional attack, a diving blow, may be made on the first phase of melee.

Crocodile: Swim speed 40.  If a bite hits, the bite becomes a grappling attack, and damage is automatically taken each phase. When the target is controlled, the crocodile will attempt to drag the victim into deep water and pin him to the bottom.

Dog: Dogs have the Tracking skill at a roll of 12.  Two attacks, a diving blow and a bite, are allowed the first phase of melee.  Not more than two dogs may make diving blows per target per phase.

Eagle: Last movement number is flying speed.  If the eagle dives to attack (at full flying movement for at least one phase), claw damage doubles, but no bite attack is possible.  Eagles have an Observation skill of 16.

Elephant: An additional attack, a diving blow, may be made the first phase of melee.  This represents trampling and does stamping damage.

Feral Pig: These are typically called Wild Pigs in the US, and Wild Boar in some parts of the US and in Australia.  “Hogzilla” is an Americanism for some of the larger-than-huge Feral Pigs that are near legend in the US (most pictures of “hogzillas” on the Internet are Photoshop jobs). Large Adults, Huge Adults, and Hogzillas may make an additional diving blow attack on the first phase of melee.

Fowl: This represents a number of small birds.

Game: This represents a variety of small animals, such as rabbits, squirrels, etc.

Grazer: This represents any number of larger game animals, such as deer.

Hawk: Last movement number is flying speed.  If the hawk dives to attack (at full movement for at least one phase), claw damage doubles, but no bite attack is possible.  Hawks have an Observation skill of 16.

Horses: An additional attack, a diving blow, may be made on the first phase of melee.  This represents trampling.

Leopard/Cougar: An additional attack, a diving blow, may be made on the first phase of melee.  After the first successful bite, the bite becomes grappling, causing controlling hits and automatic bite damage.  The animal may also rake with its rear claws for 1D6-1 (x2) if the victim is controlled.

Lion: An additional attack, a diving blow, may be made on the first phase of melee.  After the first successful bite, the bite becomes grappling, causing controlling hits and automatic bite damage.  The animal may also rake with its rear claws for 1D6+2 (x2) if the victim is controlled.

Owl: Last movement number is flying speed.  If the owl dives to attack (at full movement for at least one phase), damage is doubled.  Owls have an Observation skill roll of 18.

Pony: An additional diving blow may be made on the first phase of melee.  This represents trampling.

Porpoise/Dolphin: Movement is swimming only.

Rats: Rats have a Climbing score of 15 and a Stealth score of 12.

Raven: Last movement number is flying movement.

Rhinoceros: An additional attack, a diving blow, may be made on the first phase of melee. This represents trampling.

Sharks: All movement is swimming only.  Sharks have a Tracking score of 20.

Snake, Constrictors: Constrictors automatically make grappling attacks, attempting to constrict the chest.  If the target is controlled, grappling damage is maximum until the target or snake are dead or driven off.

Snake, Viper: This is a generic category that includes snakes such as vipers and rattlesnakes.  Poison causes 1D3 points of damage per minute to area affected, and 1D3 points of damage per 10 minutes to the rest of the body.  A roll may be made once per 10 minutes and at the time of the bite (Difficult: CON) to stop damaging effects.

Snake, Viper, Huge: Poison causes damage as a half-strength nerve agent, plus 1D6 to the area bitten.  A roll may be made at the time of the bite and every 10 minutes (Formidable: CON) to stop damaging effects.

Tiger: An additional attack, a diving blow, may be made on the first phase of melee.  After the first successful bite, the bite becomes grappling, causing controlling hits and automatic bite damage.  The animal may also rake with its rear claws for 3D6-1 (x2) if the victim is controlled.

Whale, Orca: All movement is swimming.

Wolf: Wolves have the Tracking skill at a roll of 14.  Two attacks, a diving blow and a bite are allowed in the first phase of attack.  No more than two wolves may make diving blows per target per phase.

Wolverine: Wolverines have a Climbing score of 12.