Animal |
#App |
Size |
To Hit |
Attacks |
Damage |
Pen |
Range |
Hits |
Initiative |
Armor |
Behavior |
Speed |
Ape, Chimpanzee |
2D10 |
35 kg |
9 |
1 Bite, 2 Claw |
1D6+1/1D6+2/1D6+2 |
Nil |
S |
15 |
6 |
Nil |
F12/A5 |
5/15/30 |
Ape, Gorilla |
2D10 |
180 kg |
12 |
1 Bite, 2 Claw |
1D6+2/2D6+1/2D6+1 |
Nil |
S |
55 |
5 |
Nil |
F14/A5 |
5/15/30 |
Ape, Orangutan |
1D3 |
90 kg |
10 |
1 Bite, 2 Claw |
1D6+1/1D6+2/1D6+2 |
Nil |
S |
25 |
5 |
Nil |
F15/A4 |
5/10/25 |
Badger |
1D2 |
20 kg |
6 |
1 Bite |
2D6-2 |
Nil |
S |
10 |
4 |
Nil |
A8/F7 |
5/10/30 |
Bat |
1D100 |
1 kg |
2 |
1 Bite |
1D6-3 |
Nil |
S |
1 |
6 |
Nil |
F16/A2 |
6/20/60 |
Bear, Black |
1 |
400 kg |
12 |
1 Bite. 2 Claw |
2D6/3D6/3D6 |
Nil |
L |
40 |
5 |
Nil |
A7/F7 |
10/20/40 |
Bear, Brown/Grizzly |
1 |
800 kg |
12 |
1 Bite, 2 Claw |
3D10/3D10/3D10 |
Nil/Nil/2 |
L |
80 |
5 |
1 |
A7/F7 |
10/20/40 |
Bear, Polar |
1 |
900 kg |
12 |
1 Bite, 2 Claw |
3D10/3D10/3D10 |
Nil/Nil/2 |
L |
105 |
5 |
1 |
A7/F7 |
10/20/40 |
Bison |
1D10 |
800 kg |
8 |
1 Butt |
3D6 |
Nil |
S |
60 |
5 |
1 |
F11/A7 |
10/20/40 |
Camel |
1D6 |
135 kg |
8 |
1 Bite |
2D6+3 |
Nil |
S |
40 |
5 |
Nil |
A7/F8 |
15/30/50 |
Cassowary |
1D6-2 |
60 kg |
12 |
1 Bite, 2 Claw |
1D2/1D6+2/1D6+2 |
Nil/2/2 |
S |
25 |
4 |
Nil |
A14/F6 |
15/30/50 |
Cat, Wild |
1D3 |
4 kg |
7 |
1 Bite,
2 Claw |
1D2/1D2/1D2 |
Nil |
S |
2 |
6 |
Nil |
F16/A4 |
15/20/60 |
Cattle, Wild |
1D10 |
800 kg |
4 |
1 Diving Blow |
2D6 |
Nil |
S |
50 |
5 |
1 |
F11/A7 |
10/20/40 |
Cheetah |
1D6+3 |
55 kg |
8 |
1 Bite, 2 Claw |
2D6-1/1D6-2 /1D6-2 |
Nil |
S |
40 |
7 |
Nil |
As/Fs |
15/40/80 |
Crocodile |
1D2 |
300 kg |
8 |
1 Bite or 1 Tail Slap |
3D6 or 2D10+3 |
Nil |
S |
45 |
5 |
2 |
F11/A8 |
5/10/20 |
Dog, Wild |
3D6 |
25 kg |
6 |
1 Bite |
1D6-2 |
Nil |
S |
6 |
5 |
Nil |
Am/F7 |
15/30/60 |
Dog, Large Wild |
3D6 |
40 kg |
7 |
1 Bite |
2D6-1 |
Nil |
S |
25 |
6 |
Nil |
Am/F7 |
15/30/60 |
Donkey |
1D6 |
200 kg |
6 |
1 Bite |
1D2 |
Nil |
S |
25 |
4 |
Nil |
F12/A5 |
10/20/40 |
Eagle |
1D3 |
9 kg |
7 |
1 Bite, 2 Claw |
1D6-2/1D3/1D3 |
Nil |
S |
10 |
7 |
Nil |
A6/F12 |
10/20/80 |
Elephant |
1D6 |
3200 kg |
11 |
1 Trunk and 2 Stamps or 1 Gore |
5D6-1/2D10+2/2D10+2 or 4D10 |
Nil or 1 |
L |
165 |
4 |
1 |
F11/A7 |
10/20/30 |
Feral Pig (Juvenile) |
1D6-2 |
50 kg |
5 |
1 Gore |
1D6 |
Nil |
S |
10 |
6 |
1 |
F15/A4 |
5/8/25
|
Feral Pig (Adult) |
1D6-2 |
100 kg |
7 |
1 Gore |
2D6 |
Nil |
S |
20 |
6 |
1 |
F12/A7 |
6/10/30 |
Feral Pig (Large Adult) |
1-2 |
150 kg |
9 |
1 Gore |
2D6+3 |
2 |
S |
30 |
8 |
1 |
F10/A6 |
8/12/32 |
Feral Pig (Huge Adult) |
1 |
250 kg |
11 |
1 Gore |
1D10+2 |
2 |
M |
45 |
11 |
2 |
|
|
Feral Pig (“Hogzilla”) |
1 |
300-400 kg |
13-15 |
1 Gore |
1D10+4 to 1D10+6 |
1 |
M |
50-75 |
13 |
2-3 |
F8/A8 |
9/14/34-10/16/40 |
Fowl |
2D10 |
1-6 kg |
8 |
1, Various |
1D6-2 |
Nil |
S |
1 |
7 |
Nil |
F16/A2 |
6/20/80 |
Game |
2D6 |
1-5 kg |
2 |
1, Various |
1D6-1 |
Nil |
S |
6 |
6 |
Nil |
F18/A2 |
10/20/40 |
Grazer |
2D6 |
60-100 kg |
2 |
1, Various |
1D6-1 |
Nil |
S |
20 |
6 |
Nil |
F15/A7 |
10/20/60 |
Hawk |
1D3 |
7 |
8 |
1 Bite, 2 Claw |
1D6-3/1D2/1D2 |
Nil |
S |
8 |
7 |
Nil |
A6/F12 |
10/20/80 |
Horse, Heavy |
2D6 |
450 kg |
7 |
2 Hooves |
1D6+2 |
Nil |
S |
40 |
5 |
Nil |
F14/A6 |
15/30/50 |
Horse, Light |
2D6 |
400 kg |
6 |
2 Hooves |
1D6 |
Nil |
S |
35 |
6 |
Nil |
F15/A5 |
15/30/60 |
Leopard/Cougar |
1D2 |
55 kg |
8 |
1 Bite, 2 Claw |
2D6-1/1D6-1/1D6-1 |
Nil |
S |
50 |
6 |
Nil |
As/Fs |
15/25/45 |
Lion |
1D10 |
200 kg |
9 |
1 Bite, 2 Claw |
2D6-1/ 2D6+1/2D6+1 |
2/Nil/Nil |
S |
50 |
6 |
Nil |
As/Fs |
10/20/40 |
Mule |
2D6 |
200 kg |
7 |
2 Hooves |
1D10 |
Nil |
S |
40 |
4 |
Nil |
F12/A5 |
10/20/40 |
Owl |
1 |
7 kg |
8 |
1 Claw |
1D2 |
Nil |
S |
8 |
7 |
Nil |
A6/F12 |
6/20/75 |
Pony |
2D6 |
200 kg |
6 |
1 Hoof |
1D6-1 |
Nil |
S |
20 |
5 |
Nil |
F15/A5 |
10/20/40 |
Porpoise/Dolphin |
2D10 |
60 kg |
7 |
1 Butt |
1D10-1 |
Nil |
S |
20 |
7 |
Nil |
F6/A4 |
10/40/80 |
Rat |
10D10 |
1 kg |
7 |
1 Bite |
1D2 |
Nil |
S |
1 |
5 |
Nil |
F15/A8 |
3/8/15 |
Raven |
1 |
1 kg |
7 |
2 Claw |
1D2/1D2 |
Nil |
S |
1 |
7 |
Nil |
F10/A12 |
6/20/40 |
Rhinoceros |
1 |
1600 kg |
12 |
1 Gore |
5D6+3 |
1 |
L |
120 |
4 |
1 |
F11/A7 |
6/15/30 |
Shark, Huge |
1D6 |
200 kg |
10 |
1 Bite |
4D6 |
1 |
S |
120 |
6 |
1 |
A12/F8 |
10/30/60 |
Shark, Large |
1D6 |
120 kg |
9 |
1 Bite |
2D6+3 |
2 |
S |
70 |
6 |
1 |
A11/F9 |
10/30/60 |
Shark, Medium |
1D6 |
50 kg |
7 |
1 Bite |
1D6+1 |
Nil |
S |
30 |
5 |
Nil |
A10/F10 |
10/30/60 |
Snake, Constrictor |
1 |
25 kg |
8 |
1 Bite, 1 Grapple |
1D6/1D10 |
Nil |
S |
30 |
6 |
Nil |
As/F16 |
5/10/20 |
Snake, Constrictor, Giant |
1 |
90 kg |
12 |
1 Bite, 1 Grapple |
2D6+1/4D6+1 |
Nil |
S |
110 |
6 |
Nil |
A12/F12 |
5/10/20 |
Snake, Viper |
1 |
3 kg |
8 |
1 Bite + Poison |
1D2 |
Nil |
S |
1 |
7 |
Nil |
A10/F10 |
5/10/15 |
Snake, Viper, Huge |
1 |
15 kg |
8 |
1 Bite + Poison |
1D6-2 |
Nil |
S |
20 |
7 |
Nil |
A10/F10 |
5/10/20 |
Tiger |
1 |
200 kg |
10 |
1 Bite, 2 Claw |
3D6-1/3D6/3D6 |
2/Nil/Nil |
S |
70 |
6 |
Nil |
As/Fs |
10/20/40 |
Whale, Orca |
1D10 |
2500 kg |
11 |
1 Bite |
5D6+3 |
Nil |
S |
135 |
5 |
2 |
A11/F12 |
10/30/50 |
Wolf |
2D6 |
50 kg |
7 |
1 Bite |
1D6+1 |
Nil |
S |
25 |
6 |
Nil |
Am/F7 |
15/30/60 |
Wolverine |
1 |
35 kg |
7 |
1 Bite, 2 Claw |
1D6+1/1D6+2/1D6+2 |
2/Nil/Nil |
S |
45 |
7 |
1 |
A10/F6 |
10/20/30 |
NOTES
Ape, Chimpanzee:
Chimpanzees have a climb speed of 25.
After the first successful claw attack, the claw attack becomes a
grappling attack, causing controlling hits.
When the victim is controlled, rending damage of 1D6+1 occurs.
Ape, Gorilla:
Gorillas have a climb speed of 30.
After the first successful claw attack, the claw attack becomes a
grappling attack, causing controlling hits.
When the victim is controlled, rending damage of 1D6+2 occurs.
Ape, Orangutan:
Orangutans have a climb speed of 40.
After the first successful claw attack, the claw attack becomes a
grappling attack, causing controlling hits.
When the victim is controlled, rending damage of 1D6+1 occurs.
Badger:
Badgers have a climbing speed of 15.
Bat:
Last number in Speed column is flying speed.
Bears:
Bears have the equivalent of Tracking at skill
level 12. After the first
successful claw attack, the claw attack becomes a grappling attack, causing
controlling hits and 1D6 to the chest in addition to normal damage.
When the victim is controlled, bites automatically hit.
Polar bears have a swim speed of 30.
Bison:
An additional attack, a diving blow, may be made
on the first phase of melee. This
represents trampling.
Boar:
This animal may fight without penalty, even if
severely or critically wounded.
Cassowary:
Regarded as the most dangerous bird in the
world, this animal may fight without penalty, even if severely or critically
wounded.
Cattle, Wild:
Attack is trampling.
Cheetah:
An additional attack, a diving blow, may be made
on the first phase of melee.
Crocodile:
Swim speed 40.
If a bite hits, the bite becomes a grappling attack, and damage is
automatically taken each phase. When the target is controlled, the crocodile
will attempt to drag the victim into deep water and pin him to the bottom.
Dog:
Dogs have the Tracking skill at a roll of 12.
Two attacks, a diving blow and a bite, are allowed the first phase of
melee. Not more than two dogs may
make diving blows per target per phase.
Eagle:
Last movement number is flying speed.
If the eagle dives to attack (at full flying movement for at least one
phase), claw damage doubles, but no bite attack is possible.
Eagles have an Observation skill of 16.
Elephant:
An additional attack, a diving blow, may be made
the first phase of melee. This
represents trampling and does stamping damage.
Feral Pig:
These are typically called Wild Pigs in the US,
and Wild Boar in some parts of the US and in Australia.
“Hogzilla” is an Americanism for some of the larger-than-huge Feral Pigs
that are near legend in the US (most pictures of “hogzillas” on the Internet are
Photoshop jobs). Large Adults, Huge Adults, and Hogzillas may make an additional
diving blow attack on the first phase of melee.
Fowl:
This represents a number of small birds.
Game:
This represents a variety of small animals, such
as rabbits, squirrels, etc.
Grazer:
This represents any number of larger game
animals, such as deer.
Hawk:
Last movement number is flying speed.
If the hawk dives to attack (at full movement for at least one phase),
claw damage doubles, but no bite attack is possible.
Hawks have an Observation skill of 16.
Horses:
An additional attack, a diving blow, may be made
on the first phase of melee. This
represents trampling.
Leopard/Cougar:
An additional attack, a diving blow, may be
made on the first phase of melee.
After the first successful bite, the bite becomes grappling, causing controlling
hits and automatic bite damage. The
animal may also rake with its rear claws for 1D6-1 (x2) if the victim is
controlled.
Lion:
An additional attack, a diving blow, may be made
on the first phase of melee. After
the first successful bite, the bite becomes grappling, causing controlling hits
and automatic bite damage. The
animal may also rake with its rear claws for 1D6+2 (x2) if the victim is
controlled.
Owl:
Last movement number is flying speed.
If the owl dives to attack (at full movement for at least one phase),
damage is doubled. Owls have an
Observation skill roll of 18.
Pony:
An additional diving blow may be made on the
first phase of melee. This
represents trampling.
Porpoise/Dolphin:
Movement is swimming only.
Rats:
Rats have a Climbing score of 15 and a Stealth
score of 12.
Raven:
Last movement number is flying movement.
Rhinoceros:
An additional attack, a diving blow, may be made
on the first phase of melee. This represents trampling.
Sharks:
All movement is swimming only.
Sharks have a Tracking score of 20.
Snake, Constrictors:
Constrictors automatically make
grappling attacks, attempting to constrict the chest.
If the target is controlled, grappling damage is maximum until the target
or snake are dead or driven off.
Snake, Viper:
This is a generic category that includes
snakes such as vipers and rattlesnakes.
Poison causes 1D3 points of damage per minute to area affected, and 1D3
points of damage per 10 minutes to the rest of the body.
A roll may be made once per 10 minutes and at the time of the bite
(Difficult: CON) to stop damaging effects.
Snake, Viper, Huge:
Poison causes damage as a
half-strength nerve agent, plus 1D6 to the area bitten.
A roll may be made at the time of the bite and every 10 minutes
(Formidable: CON) to stop damaging effects.
Tiger:
An additional attack, a diving blow, may be made
on the first phase of melee. After
the first successful bite, the bite becomes grappling, causing controlling hits
and automatic bite damage. The
animal may also rake with its rear claws for 3D6-1 (x2) if the victim is
controlled.
Whale, Orca:
All movement is swimming.
Wolf:
Wolves have the Tracking skill at a roll of 14.
Two attacks, a diving blow and a bite are allowed in the first phase of
attack. No more than two wolves may
make diving blows per target per phase.
Wolverine:
Wolverines have a Climbing score of 12.