BZ Gas Grenade

Notes: This has been produced in many forms by many countries since the discovery of BZ gas by the US in the early 1960s. BZ is a "superhallucinogenic" drug, hundreds of times more powerful than LSD. It was envisioned as a method to dissolve the will of combatants. It proved to be adept at this most of the time, but sometimes produced paranoia, rage, or even death. The BZ gas expands as per the irritant gas rules, but the effects are different.

All individuals in the gas cloud must make a Constitution roll. Individuals that fail lose 2 points of Intelligence, Education, and Charisma per phase. This loss is temporary, and after being removed from the cloud (or the cloud dissipates), the victim regains 1 point each per hour. If any of these scores fall to 0, the victim must make another Constitution roll. If the victim makes the roll, he is rendered senseless and unable to take any action until the effects of the gas wear fully off. If he fails the roll by 1-3 points, he immediately is rendered paranoid and goes into a rage; Initiative and Strength are improved by two points, and he attacks everyone he can see, but does not leave the immediate area. As Intelligence, Education, and Charisma points return, he may make a roll vs. each of these attributes separately to snap out of it. If the roll is failed by 4 points or more, he begins to take 1 point of damage to the head per phase and is rendered paranoid/raging as above. If the victim is removed from the gas cloud, the damage stops, but the paranoia/rage continues until he snaps out it.

If a person in the cloud wears a protective mask, he is not affected by BZ gas. Chemical protective suits without masks do not protect against BZ. An individual wearing a mask and suit is not doubly protected, as only a mask is required for protection.

Limited use of this grenade before the Twilight War was made by the US in Vietnam, the Russians in Afghanistan and Chechnya, the Iraqis against the Kurds, and the Yugoslavians in Bosnia and Croatia. During the Twilight War, use of BZ gas was largely restricted to special operations forces, and even then very limited use was made due to its unpredictable qualities. Weight: 0.45 kg; $20 (R/R)

Weapon

Type

Weight

Price

Damage

Penetration

DPV

BZ Gas Grenade

Hallucinogenic Gas

0.45 kg

$20

(B20)

Nil

Nil

Flash-Bang Grenade

Notes: An enhanced concussion grenade designed to make a very loud noise and a bright flash in order to temporarily incapacitate a target. In addition to the normal concussion effects, all characters within 8 meters must make a D10 against their Constitution to avoid the other effects of the grenade, subtracting 1 from the die roll for each square (2 meters) they are from the burst point. Failure means that the characters are incapacitated (flash-blinded, temporarily deafened, and disorientated) for 24 phases (2 minutes). Success means that the character is incapacitated for only one phase (5 seconds).

Weapon

Type

Weight

Price

Damage

Penetration

DPV

Flash-Bang

Concussion

0.5 kg

$15

C5

Nil

2

Illuminating Grenade

Notes: This grenade produces a bright light (equivalent to full daylight) within the burst radius. It produces enough heat to be a source of ignition and should be used with care. Illumination grenades have the same characteristics as chemical grenades.

Weapon

Type

Weight

Price

Damage

Penetration

DPV

Illuminating Grenade

ILLUM

0.5 kg

$25

C1 (B12)

Nil

0.1

Improvised Antitank Grenade

Notes: The improvised AT grenade is a primitive, hand-thrown, shaped-charge grenade with an impact fuse. It has a 20% chance of a malfunction, which means the grenade does not strike the target at the right angle, and the explosive charge is wasted. Similar grenades exist throughout the world.

Weapon

Type

Weight

Price

Damage

Penetration

DPV

Improvised Antitank

Antitank

1.5 kg

$20

C3 B4

14C

1

Improvised Fragmentation Grenade

Notes: The improvised fragmentation grenade is simply a can, filled with explosive and a variety of nails, tacks, glass fragments, and other trash. It has a stick or rope attached (to aid in throwing), and has a fuse that is reasonably reliable (there is a 10% chance of malfunction, either a dud or premature detonation). Similar grenades exist throughout the world.

Weapon

Type

Weight

Price

Damage

Penetration

DPV

Improvised Fragmentation

Fragmentation

1 kg

$20

C2 B10

Nil

0.3

Improvised Smoke Grenade

Notes: This grenade is simply a larger version of a smoke bomb concocted by high school chemistry students for generations that is fitted with a firecracker fuse. Otherwise, it is identical to the ANM-8 HC smoke grenade (except that it has a 10% chance of malfunction, in which case no smoke results). Similar grenades are made throughout the world.

Weapon

Type

Weight

Price

Damage

Penetration

DPV

Improvised Smoke

HC Smoke

1 kg

$8

(B12)

Nil

Nil

Minifrag

Notes: This is a smaller version of the standard fragmentation grenade.

Weapon

Type

Weight

Price

Damage

Penetration

DPV

Minifrag

Fragmentation

0.25 kg

$2

C1 B6

Nil

0.1

Molotov Cocktail

Notes: This is an improved version of the old Molotov gasoline bomb. A bottle filled with gasoline and certain chemicals is securely corked, and a paper envelope containing other chemicals is taped around the outside. When thrown, the bottle breaks and the reaction between the inside and outside chemicals creates enough heat to ignite the gasoline. The high price reflects the fact that there are better things to do with a liter of gasoline. Creating a Molotov is an Easy: Chemistry task.

Weapon

Type

Weight

Price

Damage

Penetration

DPV

Molotov Cocktail

Incendiary

1 kg

$250

C2 B8

Nil

2

Signal Flare

Notes: A hand-launched pyrotechnic signal available in various colors (white, red, green, yellow, or violet), designed primarily for use at night (when colored smoke is harder to see). Each flare is launched skyward (using an internal propelling charge) and drifts to the ground on a small parachute. The flare burns for one turn (30 seconds) and can be seen from 1500 meters at night (500 meters during the day). By disabling the propelling charge before ignition, the flare can be placed on the ground if desired. It is hot enough to serve as a source of ignition.

Weapon

Type

Weight

Price

Damage

Penetration

DPV

Signal Flare

Pyrotechnic

0.2 kg

$25

(B1500)

Nil

Nil

Stick Grenade

Notes: These were once in common use throughout the world (such as the infamous Nazi "potato masher"), but are now in use in quantity only by North Korea, China, and Vietnam. They are usually "pineapple" type grenades on a wooden handle with a pull- or screw-type fuse and an unstable picric acid explosive.

Weapon

Type

Weight

Price

Damage

Penetration

DPV

Stick Grenade

Fragmentation

0.5 kg

$3

C2 B10

Nil

0.3